This is an "Organizational Blog" to help run my GURPS: Traveller campaign. If you are not playing in my game, please treat this as read-only and don't post comments. I'll remove them if you do. Players can and should post comments.
Sunday, February 24, 2013
Character's Introduction to Adventure 5 (Feb 2013)
While dropping in on a friend, the characters are recuited into a search and rescure operation.
Carrie O'Malley owns a gambling resort, so she's a good friend to have. The characters are enjoying some R&R at her place, when one of her "whaleships" is declared TLOD (too long over due): at least according to her. They are actually only a few days late, but she's nervious about it. So she askes to to go look for it, and promises a extended R&R when you get back. Being a good friend, and since the missing are fellow spacers, of course you say "yes".
The ship was on a routine run to pick up a politically important, big time gambler from another system, and deliver him for a few days of recreation to Carrie's club (The Razz). But the ship never came back.
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